What makes this experience even more memorable are Factorio mods, with the best of the bunch being mentioned below. The very idea of maintaining a factory might seem like the most mundane task around, but it's the seamless manner in which Factorio employs a bunch of other mechanics to strengthen its core gameplay loop that makes this title an absolute blast to get through. Updated on December 23, 2022, by Ritwik Mitra: Factorio is one of the most engaging simulation games fans of the genre can check out. Among the great mods out there, here are some of the best that players can install for Factorio. They even designed the title in a manner that gamers could pirate the title seamlessly but needed a purchase code to mod the game. After all, the developers of the game intentionally wanted the game to be as moddable as possible. The true magic of Factorio comes with the slew of mods that can be integrated into the title. RELATED: Tips For Beginning Factorio Players Also spent some time working on a auto sorter and items sent to their respective storage and the overflow to be sinked via output to the right. Finally reached aluminum production and about to embark on to the space parts.yay : (. ![]() that is, as long as they don't bite off more than they can chew. It has gotten kinda overwhelming, and I havent even got nuclear yet. The game's scope is massive and allows players to truly flex their creative muscles. This construction and management simulator is a wildly addictive experience that ends up hooking players right after they grasp the complex mechanics of this title. I wrote that idea last night "under the influence", so now I see some possible problems with it, but in general I think it could be useful for some people.Fans of simulation games will love the gameplay loop of Factorio. That is of course, if you use auto trash in that way. It would be quite an extensive auto trash list if you'd need to configure that behavior for every of those cases while the other way around (just allowing the configured items) would be much simpler. Same goes for all other upgradeable stuff like belts. In blacklist mode, those would than automatically be trashed without you having to specify the auto trash behavior for that particular case. For example, if you upgrade an old build with new assembling machine 3s, you now have the old ones in your inventory. It's a way of saying "trash everything, but". You basically specify only the items that are allowed in your inventory and how much of them. Whitelist would basically keep your inventory completely empty (apart from some necessary exceptions like blueprints and deconstruction planner items I guess). And I say it often in my videos So, great job at making robots as smart as they really should be I'm not sure exactly what I'm doing wrong, but adjusting things like "MAX_CONFIG_SIZE = 10" doesn't seem to change anything.īTW, this mod has officially become my 'best mod ever' for Factorio, even ahead of RSO. ![]() Perhaps you could make that a default behavior instead? Or an optional behavior? "Autotrash above requested logistic amounts"Īlternatively,I would love if it just added another 10 or so every logistics tech, but I think it would be even better if it was easily configurable. So I use it beyond just 'take out the iron sticks and plastic and wood'. I just always want to have for example, 3 stacks of this, 2 stacks of this, etc. If I go over they take away, if I go under they bring more. I leave it at '0' so that when I request say 600 green circuits the robots will focus on that number. ![]() I set virtually every item that I have requested as a trash item as well. ![]() It's possible that I am using the mod in a different way than you intended. Well, here I am in vanilla with all thirty used up, and wishing I had room for more:
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